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René Kainrath
René Kainrath
3D Generalist / Realtime Art & Vfx
Vienna, Austria

Summary

Ahoy! Thank you for finding your way to this page.

Currently, I’m just having fun exploring various disciplines of real-time art, tinkering with different projects and ideas. I have extensive experience working with tools like Maya, Unreal Engine 5, and several Adobe programs. Recently, I’ve been diving deep into Houdini, which I’m thoroughly enjoying.

I’m also passionate about exploring and experimenting with games. I have a solid background in modding and fooling around with different systems and workflows, created several prototypes and baked a ton of cookies.

Skills

Rendering3D Animation3D ModelingRiggingTexturingUV MappingGame DesignGame Developmentprocedural Generation

Software proficiency

Blender
Blender
Houdini
Houdini
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
xNormal
xNormal
Paint.NET
Paint.NET

Experience

  • Intern/3D-Artist at FRESHFX MEDIA GMBH
    Salzburg, Austria
    August 2021 - October 2021

    Tasks: 3D Animation, 3D Modeling, Texturing, Research Moddeling

  • Multi Media Art Student -Master at FH Salzburg
    Salzburg
    September 2022 - September 2024

    Courses on Procedural Generation, Simulation, Virtual Production, Game Design, Game Production. Etc.

  • Multi Media Art Student -Bachelor at FH Salzburg
    Salzburg
    September 2019 - August 2022

    Allrounder Courses for Photography, Mediadesign, 3D Art and Animation, Rigging, Texturing, etc...

  • Media/Game-design Student at HTBLuVA Spengergasse
    Vienna, Austria
    September 2011 - July 2016