A foggy, dimly lit urban street, rendered in real-time using Unreal Engine 5. Used a lot of Marketplace and Quixel Megascan Assets. Lumen/Nanite Scene.
Main Artist and Creative Head behind all of this. My colleague and buddy:
https://www.artstation.com/tristangenuit9
This was a huge part in trying to create a fully fleshed Survival Game. Emphasis on the word tried. Link to the Project itself:
https://portfolio.fh-salzburg.ac.at/projects/2024-project-sonus